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Old Oct 16, 2006, 06:24 AM // 06:24   #1
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Default Ranger/Warrior build for AB

swordsmanship 12
tatics 10
Expertise 6+3+1
wildernes survivel 7

any armor ( armor with +15 vs elemental is good here)

a sword with a crippling sword hilt and either a Defense or a fortitude pommel

Pure strike
Hundred Blades (elite)
Hamstring
Final thrust
apply poison
whirling defense
Deadly Riptose
Healing Signet

( you can swtich out whirling defense for a running stance like storm chaser or dodge. also you could swtich out pure strike for wild blow)

the purpose of this build is to sneak up and take down soft targets ( elementalist, mesmers, necromancers). start off by using apply poison before you attack, then hit them with hamstring. this makes sure they can't run off and either heal or get a ally to heal them. then keep attacking using pure strike and hundred blades to build up adrenaline. hamstring should recharge and they should still be crippled so hit them with hamstring again to keep them slowed. once there health drops below 50% final thrust should be fully charged so use it. there health should drop dramaticly and you can just finish them off with pure srike or hundred blades. this build can also let you go toe-to-toe with warriors and assasians. same as before use apply poison then follow up with deadly riptose. then hit them with hamstring. move backwards and let deadly recharge and re-use it then move up and start attacking, with the poison from apply poison and the bleeding from deadly riptose they will try and run off. follow them and keep atacking. now if they use a stances use pure strike to hit them through it. if your fighting a KD warrior or an assasian with horns of the ox, use whirling defense to keep them from wracking up to much damage and use healing signet to regain some health.
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Old Oct 16, 2006, 02:34 PM // 14:34   #2
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I've tried variations of this (never exactly the same as yours) but I used wild survival instead of tatics because 1.) the shield only has extra armor if it's hit first before hitting you and 2.) because you don't lose 40 armor while healing, but this is a good idea. gj and gl.
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Old Oct 17, 2006, 01:41 AM // 01:41   #3
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thanks for your insight, tell anyone to come and check this build out and give me some tips or some constructive critiziem ( sorry if my typing is off kind of sleepy Z_Z) so i can improve it. >=)
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Old Oct 17, 2006, 02:01 AM // 02:01   #4
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hmmm, i see this as a tanking ranger, im not sure if this would help much though becuase people would be looking for tanks, not rangers. Expertise is good, but lets leave the tanking to the tanks. becuase energy for tanks isn't a problem. Sure you can tank down some ele's, mesmers, necromancers. but ele's would sometimes use armor ingoring spells, mesmers can just degen you to death and interupt same with necro's with Spiteful spirit. It depends on the person ur fighting, a noob or a expert. Good idea, not going to make it, show me this build in a picture and it will change my mind
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Old Oct 17, 2006, 11:20 AM // 11:20   #5
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mmm and why not go warrior for doing this ?

I dont see the point in AB some monks try to be warriors, eles try to be minion masters, rangers try to be warriors :S why dont you just stick to doing what your class does best
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Old Oct 17, 2006, 11:40 AM // 11:40   #6
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Quote:
Originally Posted by Eroth
1.) the shield only has extra armor if it's hit first before hitting you

...What?
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Old Oct 17, 2006, 02:08 PM // 14:08   #7
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this build isnt made for tanking, its made for sneaking up and taking out soft targets, and if need be you could fight a warrior or assasian, wait till people start fighting then run up behind a ele or necro and cripple them while apply poision is on, then either two things will happen. 1- they will try and run away or 2. they will stand there and try and kill you. plus if you wanted to, you could swtich out whirling defense for dryders defense to keep the ele's from spiking you to death, as for the degen of the necros, no build is perfect. you could fight a warrior or assasian one-on-one and beat them, but theres a slim chance you will get to fight 1 vs 1, so this build is more of a support warrior. and the only reason i didnt go warrior/ ranger is to keep the energy used as little as possible, plus the ranger armor has +30 armor against elemental damage all the time while warrior armor has none ( i think except for one set of warrior armor im not sure though)
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Old Oct 17, 2006, 07:37 PM // 19:37   #8
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Warrior has 100 vs physical you have 100 vs ele so ?

I dont see warriors with bows and using cripple shot :S .
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Old Oct 18, 2006, 01:50 AM // 01:50   #9
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lol franco, guild wars isnt about doing what your class is best at, its about interacting with other players and sharing ideas, if every class just stuck with what there best at them the game would get boring quick, you wouldnt be seeing some of these really awsome builds being made, gvg would get dull, so would pvp and AB and HA. imagine that you couldn't use the monks healing spells, or the elementalist conjure fire, lighting, frost abilitys. or the necros plauge touch. guild wars was made to use other peoples ideas for yourself, sometimes modifying them or totaly revamping them to your own liking. and who knows, mabye someone will make a build with a warrior using crippling shot one day you never know.
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Old Oct 18, 2006, 02:24 AM // 02:24   #10
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Quote:
Originally Posted by JR-
...What?
*sigh* this a rare known fact. If u equiped a shield u only get the armor + (c bottom for example) if your shield is hit with a weapon. When fighting, about 15-20% of the time ur shield gets hit with a weapon. And even if u get hit it's not that much armor bonus.



ex: 16 armor (req. 9 tactics)
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Old Oct 19, 2006, 03:03 PM // 15:03   #11
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Lubu, Plague touch with warrior is great, Conjure Lightning with warrior is great,funny you only mentioned the examples that are GOOD.
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Old Oct 20, 2006, 02:03 AM // 02:03   #12
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i was only trying to stress a point franco, as i stated above, a game without variation gets boring quick and noone will want to play,The People who made guild wars didnt give the players all these different skills just so we could look at them, they were put there so we could use our own ideas ( or someone elses) and make up different builds and stratagys and use them how we see fit ( or unfit). if they made it so i had could only use ranger skills, i probaly wouldn't play Guild wars anymore. i really like not knowing what skills your opponent is gonna use or seeing if they modified a popular build to there liking thats what makes Guild wars fun '' expect the unexpected''
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Old Oct 20, 2006, 11:28 AM // 11:28   #13
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Have to agree with Lubu here, the entire concept of secondary classes is aimed at mixing stuff up (unlike other games such as WoW where you are set as one class with set spells, in which case you WOULD concentrate on what you do best).

And Franco, of course he only mentions the ones that are good! There are countless combinations that *aren't*, eg Meteor Shower on a warrior . Why bother mentioning them?
The fact is those good combinations come about because of people experimenting (like lubu is with this build), sure it may turn out it's not that great but maybe it'll lead to something good later on...

As far as the build goes i always liked the concept of a ranger warrior...maybe i've read too many books with characters like Drizzt
Just about anything can work reasonably well in AB though, so the real test is to see if it EXCELS.
If i ever cap Hundred Blades i might give it a shot
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Old Oct 20, 2006, 12:39 PM // 12:39   #14
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Quote:
Originally Posted by Eroth
*sigh* this a rare known fact. If u equiped a shield u only get the armor + (c bottom for example) if your shield is hit with a weapon. When fighting, about 15-20% of the time ur shield gets hit with a weapon.
Uh, what?
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Old Oct 20, 2006, 01:56 PM // 13:56   #15
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if it is rare known are you sure its true Eroth
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Old Oct 20, 2006, 10:37 PM // 22:37   #16
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I always thought you have AL, and Lubu sorry but as a mesmer it is my job to know YOUR build
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